NEET Mathematics

Core Mathematical Concepts for NEET Physics

 
Concept Key Subtopics Physics Applications Example NEET-Style Problem Importance
Algebra Quadratic equations (roots via formula, discriminant); inequalities (linear/quadratic); logarithms (properties, solving equations); binomial expansion (for approximations). Solving for time/range in projectile motion; error propagation; logarithmic scales in graphs. Find time of flight for a projectile: solve
t=2usinθg t = \frac{2u \sin \theta}{g}

or quadratic
gt22usinθt=0 gt^2 - 2u \sin \theta t = 0

.
Medium (10-15% of Physics)
Trigonometry Basic ratios (sin, cos, tan); identities (Pythagorean, sum/difference); inverse functions; heights/distances (sine/cosine rule). Resolving vectors (components); angles in optics (refraction); waves (phase difference). Resolve force F at angle θ:
Fx=Fcosθ F_x = F \cos \theta

,
Fy=Fsinθ F_y = F \sin \theta

.
High (15-20%) – Frequent in Mechanics & Optics
Coordinate Geometry Distance/section formulas; straight lines (slope, equation); circles (general equation). Position-time graphs; electric field mapping; 2D motion trajectories. Find distance between two points in a velocity graph for displacement. Medium (10%) – Key for Kinematics
Calculus (Differential) Limits (basic evaluation); differentiation (first/second order, chain/product/quotient rules); implicit differentiation; maxima/minima (first derivative test). Instantaneous velocity (
v=dsdt v = \frac{ds}{dt}

); acceleration; SHM (
a=ω2x a = -\omega^2 x

); error analysis.
Differentiate
s=ut+12at2 s = ut + \frac{1}{2}at^2

to get
v=u+at v = u + at

.
High (20%) – Essential for Dynamics & Thermodynamics
Calculus (Integral) Indefinite/definite integrals; integration by substitution/parts; area under curves. Work done (
W=Fdx W = \int F \, dx

); velocity from acceleration; charge from current.
Integrate power
P=VI P = VI

over time for energy.
High (15-20%) – Used in Work-Energy & Electrostatics
Vectors Addition/subtraction (parallelogram/triangle law); scalar/dot product (work); vector/cross product (torque); unit vectors. Force/momentum resolution; relative velocity; magnetic force (
F=q(v×B) \vec{F} = q(\vec{v} \times \vec{B})

.
Dot product for angle between forces:
AB=ABcosθ \vec{A} \cdot \vec{B} = AB \cos \theta

.
High (15-20%) – Core for Mechanics & Magnetism
3D Geometry Direction cosines/ratios; lines/planes (parametric equations, angle between); shortest distance. Torque in 3D (
τ=r×F \vec{\tau} = \vec{r} \times \vec{F}

); orbital paths in gravitation.
Angle between two vectors in space for dipole moment. Low-Medium (5-10%) – Advanced Mechanics
Statistics & Probability Mean/median/mode; standard deviation; basic probability (events, conditional). Error in measurements (absolute/relative); uncertainty in experiments. Calculate percentage error in g from pendulum:
Δg/g×100% \Delta g / g \times 100\%

.
Low (5%) –